![]() Now you don't have to kill enemies to get bounties for them. Probably only New Game+ will get AI updated tho, gotta think about the poor casuals that struggle even now. Now this kinda is a design flaw, but I expect it to be a patched at least a little bit later. For that reason the most challenging enemies are those that have lasers as their only weapons, because this forces them to use laser attacks. In the meantime Pr0 gamers whine that New Game+ on Space Whale is too easy.Īnd they're right in a way, because enemies waste EN first accelerating and than decelerating to fight at close range, instead of using lasers. In conclusion, if you think the game is too hard or doesn't tell you what's happening, I can only tell you: "you're the skill issue" and "git gud" P. They already patched-in a speed-up for battle animations, so I bet that's gonna make some people happy. It's another thing that we still don't have CG Gallery or Hide GUI functions, but I expect that to be patched later. If you waste your weak shots at armored sides of the enemy it's your fault, not bad game design.Īnd another thing, firing arcs are now a thing, and for some reason players are blind and don't get that those red circles/circle-slices showed when clicking on an action are possible aim direction indicators. While it's different than before, in that armor doesn't permanently go down to % of remaining HP, imho it's better this way, and the removal of token minimum of 1 DMG per hit is also a good change. Even ammo count is obviously visible, and yet somehow people whine about not seeing it anywhere.Īrmor values are clearly stated on pointing your mouse at units, and vaguely indicated with white lines at a glance. Movement radius is clearly indicated, so I don't know how people can "not know" where they can and can't fly. ![]() Moving let's you know how many energy you'll be left with, combined with a tooltip about actions possible with that remaining energy. The devs obviously bent over backwards to make this highly readable battle interface. * If you still can't beat the game, just watch some gameplay and stop wasting your time. * Battles can be breezed through with lowest difficulty and all asist mods. * The "oh, so hard" exploration parts can be easily solved with "Increase move speed" mod, and/or a guide, so it's not really a Con even if you're bad at TBS games. Space Whale Preservation Tax ĭeathly collisions īTW, if you finished on New Game+, and think battles are too easy, grats, maybe try some of those custom challenge options now. That's what they meant by: "Extensive difficulty options are available to suit players of all skill levels".īonuses: Reduced HP enemies HP regeneration Additional money Unlimited ammo Unarmored enemies Big Maray Laser More CMD Points Aimbot Increase move speed Free repairs Maray invincible No ryder death cost. But what kind of gamer doesn't click everything that's clickable? )ĬUSTOM OPTIONS: I'm willing to agree they didn't really make those extra options obvious, so if you don't have a habit of clicking everything that is clickable you will miss them. You didn't even check what lies behind "CUSTOMIZE" in difficulty selection, jet whine on Steam "Where can I find cheats to make this game easier?". You have no idea how to optimally upgrade your units, use their abilities, and/or use Orders (bottomest-leftest). ![]() You're don't understand what "inertial movement" means, can't see neither the "Drift" (bottom-left) nor "Take back" (top-right) buttons, and waste energy first accelerating and than decelerating his units (so your just doing the same as the "stupid" AI, lol). If you're think the battles are too difficult, it's probably because:ġ. Against "GAME TOO HARD, CAN'T PLAY!" opinions: There will be spoilers later, but for starters, let's talk about the things that make me mad at players/reviewers:ġ. ![]() Review of Sunrider 4: The Captain's Return Subject
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